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Adobe in Avatar
Adobe Software Was Used Throughout The Production Of Avatar.
See how Adobe Products were used in the film-making of the blockbuster Avatar. Digital effects, pre-visualization, and a variety of video techniques were accomplished using Adobe Creative Suite Production Premium.
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Runtime : 00:02:31
Added : 12/21/2009
A video featuring Jon Landau, Producer of "Avatar", describing how Adobe software was used throughout the production of the film. |
James Cameron and crew bring breathtaking stereoscopic 3D film to life using Adobe Creative Suite Production Premium software
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“Certain software enables you to do your job. Other software allows you to do your job better. Adobe has come up with a suite of software that allows us to do our jobs better.” Jon LandauProducer Avatar |
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The movie Avatar takes viewers to a spectacular world beyond imagination, where a reluctant hero embarks on an epic adventure, ultimately fighting to save the alien world he has learned to call home. James Cameron, the Oscar-winning director of Titanic, first conceived the film 15 years ago, when the technological means to realize his vision did not exist yet.
Now, after four years of production, Avatar delivers a fully immersive cinematic experience of a new kind, where the revolutionary technology invented to make the film disappears into the emotion of the characters and the sweep of the story. A team of exceptional filmmakers under Cameron’s charge, including Producer Jon Landau, has brought Avatar to life — with help from Adobe technologies including Adobe Creative Suite Production Premium software.
“Certain software enables you to do your job,” says Landau. “Other software allows you to do your job better. Adobe has come up with a suite of software that allows us to do our jobs better.”
Benefits
- Created photorealistic 3D world
- Leveraged groundbreaking film techniques to create unique viewer experience
- Extended Cameron legacy of film innovation
- Automated routine processes to save more time for creativity in production
- Created an innovative marketing vehicle, with an interactive trailer application delivered via Adobe AIR, to extend the fan experience to the desktop
Brave New World
In the tale of intergalactic colonialism, humans remotely insert their psyches into the bodies of nine-foot-tall aliens cloned with a mixture of human and alien DNA. The CG and live-action epic adventure in stereoscopic 3D uses visionary new filmmaking techniques.
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The film includes more than 3,000 visual effects shots. Entire virtual worlds had to be created — from every blade of grass to every creature, spacecraft, floating mountain, and background. In addition, the crew had to undergo the time-consuming process of shooting actors in front of a green screen and subsequently meshing their actions seamlessly into the 3D virtual worlds.
To bring the characters to life, Cameron used a new type of performance capture process. Actors wore special bodysuits with head rigs equipped with cameras that captured constant images of their faces. That data was then transmitted to another system that created a real-time image of the live actors appearing as their CG avatars. This process allowed him to hold a “virtual” camera, point it at the actors, and see them as their CG characters in real-time and make sure he got the right shots.
Another new motion capture technique used on Avatar is Facial Performance Replacement (FPR), which allowed Cameron to digitally rework an actor’s facial movement. Lines of dialogue that got changed after principal photography could be seamlessly implemented into the finished scene, without the actors having to re-don their body suits or head rigs for another take.
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Reinventing Reality From The Ground Up
The process of creating the virtual world of Pandora as well as the CG characters began in Adobe Photoshop software. Robert Stromberg, production designer; Yuri Bartoli, supervising virtual art director; Rey Perez, art department asset manager; and their teams worked closely together with Cameron to design and catalog the film’s characters and environment, answering questions such as “Does the character have horns?” “Will it breathe through vents or nostrils?” and “What are its markings?
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“We worked with Photoshop Extended to paint geometry on different models of creatures and characters,” says Bartoli. “It let us work in layers and drop in texture and detail quickly. We were able to come up with many different designs and present them to Cameron right away to quickly refine the overall look of the film and boost the movie’s photorealism.”
During the making of Avatar, thousands of concept images were created and every single take in live-action generated dozens of photographs. “Adobe Photoshop Lightroom helped us organize thousands of photographs into a clean, manageable project,” says Nolan Murtha, digital effects supervisor for Avatar.
From Pitch Reel To Post-Viz
Throughout the filmmaking process, Adobe After Effects was at the heart of the production. Initially, concept art for the film was brought into After Effects to create a pitch reel that ultimately sold the film to 20th Century Fox. After Effects also powered “Simulcam,” a process pioneered by Virtual Production Designer Glenn Derry, that swapped the green screen with the CG
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backgrounds generated in Autodesk MotionBuilder 3D character animation software. This allowed Cameron to use his virtual production toolset while shooting live-action and was a great morale booster for the actors, who could see their performances in context. After Effects was also the engine behind the post-viz process of precisely tracking the live-action elements and adding the CG elements, as well as creating full-fledged comps to hand off to vendors such as ILM and WETA Digital for final production.
Scripting in After Effects saved countless hours in production and helped the team overcome numerous technical hurdles. For instance, the team rendered JPEG sequences from MotionBuilder, automated conversion of FPR files into an editable format, and streamlined creation of right-eye and left-eye comps for the stereoscopic film through After Effects scripting. “The amount of time we saved through scripting in Adobe After Effects was exponential,” says Dan Neufeldt, digital pipeline developer for Avatar. “It added up with every render and version to save tens of thousands of hours.”
Adds Stephen Lawes, creative director of Pixel Liberation Front, one of the VFX firms on the project, “After Effects gave us extreme versatility in comping as well as in creating motion graphics. The quality of the graphics we handed off to WETA and ILM for final production was superb.”
Interoperability For Streamlined Production
As sequences came together, the editorial department brought them into Adobe Premiere Pro software to see the flow from shot to shot and gauge timing. “With Adobe Premiere Pro CS4, we were able to export files from Avid and import them into Adobe Premiere Pro without any loss of information or metadata, significantly reducing the weight on editorials’ shoulders,” says Murtha. “We were essentially working on cuts in parallel with Cameron, without him even knowing it.”
With a team of artists spread across several facilities, Adobe software also helped everyone stay synchronized and productive. Art and production departments used Adobe InDesign CS4 software to create easy-to-read forms used throughout production. The team also used Adobe Acrobat Connect Pro software for web conferencing to coordinate efforts between the lab at Lightstorm Entertainment, Inc. and the set.
“When we were doing a shot recently, we had to get one of our artists back to our lab, but he was able to connect to the set and work everyone through shots thanks to Acrobat Connect Pro,” says Landau. “One of the great things Adobe does in their suite of products is give you everything you need to complete your whole process, from concept to finish.”
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Breakthroughs On Many Fronts
Adobe Creative Suite software and the Adobe Flash Platform also played a major role in marketing the film. Posters and billboards were created in Adobe Illustrator CS4 software, while an Adobe AIR application delivered an entertaining, interactive experience for fans. Billed as the “Official Avatar Interactive Trailer,” the AIR application brings Avatar’s Pandora natives straight to fans’ desktops, provides Avatar trailers, and includes dozens of video shorts, along with social media feeds from Twitter and YouTube. Fans can also purchase tickets.
While the technology behind the film is impressive, what’s most important is that the end result is breathtaking. It draws on Cameron’s extensive innate talent, the skills of a multifaceted team of artists, and advanced software and technologies from Adobe that are charting the future of filmmaking.
Art Rage 3
Art Rage 3 - Gone Pro!
ArtRage Natural Media Application - NOW Available in More Powerful Versions.

The new Studio and Studio Pro versions of this cross-platform app add dozens of natural media features. When it comes to natural media applications, there really isn't any competition for Corel Painter, a mature application that can be used to create imagery of the highest quality. However, such functionality comes with a matching price tag.
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Ambient Design's ArtRage comes close to the functionality of Painter, it packs some significant natural media punch for a modest price. Factor in its support for Photoshop and it just might be all you need. Version 2.5 was released this summer, adding such functionality as Stencils and Rulers; a Precise Pencil for creating precise, clean lines; Smooth Blender for soft-edged subtle blending; the ability to move, scale and rotate the content of layers; import of an image as a separate layer, along with precise positioning using the transformation tools; and control over dpi settings, which are also retained during PSD import and export. This version, called the Full Edition, remains available and is priced at $20.
Ambient Design has now released enhanced Studio and Studio Pro versions, priced at $40 and $80 accordingly. The new versions include a scalable and customizable interface; a "Canvas Puck" that is said to allow for easy navigation on the canvas; customizable keyboard shortcuts; watercolors; flood fill; selections; a text tool that provides live text editing on layers; and support for Windows 7 touch screen capabilities.
Pro goes further by adding real color blending; sophisticated color adjustment options; Photoshop filter support; a customizable Sticker Spray brush; and an inking pen with opacity, blending and anti-alias control. 3D programs can also make use of ArtRage Studio Pro's exported channel maps to recreate the color, volume, gloss and reflectivity of paintings in their native renderers.

Coffee Cup - Pro Web Editor
Coffee Cup - Pro Web Editor, Priced Right
The new CoffeeCup HTML Editor includes a number of features not available in previous HTML editors released by CoffeeCup Software. One of the major additions is the HTML and CSS Code Completion feature. This isn’t simply an auto-complete mechanism. As you begin to type an HTML tag or CSS property, the software provides a list of commands that you can choose from to complete your typing. This is great for those times when you can’t remember the exact name of a tag or property. Not only does the editor help you guess what you’re trying to do, it will close the chosen tag as well.
Users of other HTML editors, especially Expression Web and Dreamweaver, will appreciate the Code Editor, Visual Editor, and Preview windows. For the most part, navigation between these windows is similar to what is found in Expression Web and Dreamweaver. There are, however, some minor differences that just might be enough to make you flinch a bit.
One major difference is that you have to save the file before you can navigate from the Code Editor to the Visual Editor window. For people like me who go back and forth between these screens a lot, this can get annoying fast. In fact, I usually don’t want to save before checking things in both places. Forcing me to save at this point just causes an accumulation of dummy files in my directory that I neither want nor need.
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On top of this, there is no option to split the screen into half code editor, half visual editor. This is probably related to the same reasoning that prevents navigating between the code and visual editors without saving first, but the lack of this feature really puts a dampener on my productivity when designing. The option of being able to seamlessly maneuver between a visual editor and code editor is the whole reason I purchase fancy HTML editors.
Making up slightly for this point, there is an option to split the screen into half code editor, half preview mode. It’s not quite the same thing, but at least there is some mechanism for seeing the results of your code as you type it, without having to save a copy of your file all the time.
Select Read More to see coffee Cup features
The Camangi WebStation
The Camangi WebStation

With the Internet's series of tubes all abuzz with the rumored announcement of a new Apple device in January, not much attention is being paid to a new tablet that's, well, already here.
That would be the Camangi WebStation, an Android-powered device that doubles as an Internet tablet, eBook reader, movie player and all sorts of other devices rolled into one. Besides Wi-Fi capabilities, the $399 device sports a 7-inch touchscreen with a resolution of 800x480 and various apps thanks to its Android platform.
Initial pre-orders for the Camangi WebStation should now be arriving in their owners' hands, with the company stating that orders made before Dec. 16 should be delivered by the end of this month.
The Camangi WebStation is an Internet tablet powered by Google's Android operating System. Besides Web browsing and checking e-mail, the device also functions as an eBook reader, music player, movie viewer and digital frame among other things. The Camangi WebStation also features an app market, expanding the potential range of uses for the device.
The device is available at launch in white, with black and pink announced as the second and third colors to follow.
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